Thursday, February 27, 2014

Dynasty Warrior 8: Xtreme Legends Complete Edition and Dynasty Warriors 8: XL Get New Characters!

New Playable Characters for Dynasty Warriors 8 XL Announced!
Originally Published by Blast Away the Game Review on 2/27/2014


BURLINGAME, Calif. (February 27, 2014) - TECMO KOEI America today introduced the line-up of new warriors that expand the existing mammoth roster of over 80 playable characters in DYNASTY WARRIORS 8: XTREME LEGENDS COMPLETE EDITION and DYNASTY WARRIORS 8: XTREME LEGENDS. Chen Gong, Fa Zheng, Lu Lingqi, Yu Jin and Zhu Ran now join the historic struggle for dominance in DYNASTY WARRIORS 8: XTREME LEGENDS COMPLETE EDITION for PlayStation®4 computer entertainment system and PlayStation®Vita handheld system and DYNASTY WARRIORS 8: XTREME LEGENDS for the PlayStation®3 computer entertainment system. Both titles will be released simultaneously across North America on March 25, 2014.

New Warriors
Chen Gong- An ambitious and humorous strategist for Lu Bu, he is willing to make any sacrifice to see himself rise to the top. He once served under Cao Cao, but switched sides when he realized his ambitions would not be satisfied.

Fa Zheng- A strategist without morals and a key figure in Liu Bei's efforts to take over the land of Shu. He is a brilliant tactician who has pacified Yi Province with his strategies, and participated in the invasion of Hanzhong. He strongly believes in repaying his debts, whether it be for good or ill.

Lu Lingqi- A brave warrior princess, and daughter of Lu Bu, who possesses great fighting ability much like her father, she uses her courage to stand in the front lines of any battle.

Yu Jin- An invincible general promoted by Wei leader Cao Cao. He places a strong emphasis on military discipline, and his unyielding personality causes him to be feared by friend and foe alike.

Zhu Ran- A fledgling warrior who has since been promoted within the Wu ranks. Although young, he distinguished himself in the suppression of a group of mountain bandits and during the Battle of Ruxukou.

DYNASTY WARRIORS 8: XTREME LEGENDS (DW8XL) for PlayStation®3, is a stand-alone expansion of the highly successful Dynasty Warriors 8, which was released in July 2013 to critical acclaim. It will include new episodes that add to the story of the three kingdoms the game revolves around, focusing on the exploits of the mightiest of warriors, Lu Bu. Additionally, DW8XL will see the introduction of five new characters, giving players the option to choose between 82 warriors in total. DW8XL will also feature multiple hypothetical scenarios that alter the plotlines of various episodes throughout the ‘Romance of the Three Kingdoms’ story, an expanded Ambition Mode and the popular Challenge Mode. The Free Mode has also been significantly enhanced, featuring among other things, the Xtreme Legends ‘Ultimate’ difficulty level.

DYNASTY WARRIORS 8: XTREME LEGENDS COMPLETE EDITION for the PlayStation®4 system and PlayStation®Vita, is a treat for Dynasty Warriors fans that have migrated to the new generation of consoles. The Complete Edition includes all of the content from both DYNASTY WARRIORS 8 and DYNASTY WARRIORS 8: XTREME LEGENDS, thus giving new fans the opportunity to play through both titles. As an added bonus, PlayStation®3 system Dynasty Warriors 8 save data is transferable across all platforms.


DYNASTY WARRIORS 8 is a historical tactical action game that follows the stories of the kingdoms of Wei, Wu, Shu and Jin through the actions of historical military and political figures of the time as they fight to gain control over the Three Kingdoms of China. It features more than 40 completely new stages: verdant plains, desolate wastelands, sharp ravines, huge castles, and other breath-taking sites, giving stronger emphasis in the stage of these epic battles and inspired by ancient landscapes.

For more DYNASTY WARRIORS 8 news please or and follow us on twitter @TecmoKoeiUS.

TECMO KOEI AMERICA CORP. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Burlingame, California. The company is a wholly owned subsidiary of TECMO KOEI HOLDINGS CO., LTD., headquartered in Yokohama, Japan. TECMO is best known for the Dead or Alive®, Ninja Gaiden®, Tecmo Bowl®, and Fatal Frame® series. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. On April 1, 2009, TECMO KOEI HOLDINGS CO., LTD was established as a result of the TECMO, LTD. and KOEI Co., Ltd. merger.

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

Our take by Dustin Murphy:

With one of the longest running game franchises out there, we can only suspect this would happen. With the group having grown to a bigger count, I'm actually quite fond of this idea, and really hope each of these new characters bring a new fighting style and tactical use into the game. Watch for our upcoming review this March!

Wednesday, February 26, 2014

Reader's It's Contest Time!

Contest for Toukiden: The Age of Demon's on PS Vita!

  I know my blog has been a little stale, but that's because over at B.A.T.G.R,' we've been really busy! Right now our awesome partner's over at Tecmo Koei, OnePR Studio, and of course Omega Force have given us the opportunity to do a giveaway! What might you ask are we giving away? Toukiden: The Age of Demon's digital codes for PlayStation Vita via the PlayStation Store! All you have to do is go to our Facebook Page (Blast Away the Game Review - This link will take you to the contest) and share the post, like our page, and comment on that post as to what your favorite Tecmo Koei game is and why! We look forward to hearing from you!

Sunday, February 23, 2014

Deception IV: Blood Ties and Traps!

Taking a Look Into Deception IV: Blood Ties and Traps!
Originally Published and Copyrighted by Blast Away the Game Review on 2/23/2014
Written by Dustin Murphy

Deception IV: Blood Ties is that one game that could be possibly the most amusing game ever played. Why? Players will be able to set up death traps all over the place, lure enemies into them, and watch them very quickly get decimated by the traps they've set up. What happens though when you combine traps like the banana peel, spring board, and of course a wooden horse like mount trap? The moment of tears to pursue from laughter could be assumed to be extreme and heavy. However, traps can unassumingly be more dangerous than that thanks to arrow traps that have been set out a long with the swinging blade trap. These things can bring a bit more devastation to the game rather than the comedic relief compared to those before. How will you attempt to take out enemies on your PS Vita and PS3 on March 25th, 2014?

About Deception IV: Blood Ties

In this imaginative follow up to the classic Tecmo title ‘Tecmo’s Deception’, first released in 1996 on the PlayStation®, players get a taste of what it’s like to play on the side of evil. Much like its predecessors, DECEPTION IV: BLOOD TIES is a strategy-focused action game revolving around a deceitful main character known as the Devil’s daughter who, assisted by three Demons, defeats her foes through trickery.

DECEPTION IV: BLOOD TIES follows the story of Laegrinna, an animated fragment of an imprisoned Devil’s soul, as she battles her enemies by mischievously luring them into strategically placed traps. From rolling boulders and spiked walls to spring boards, iron maidens, human cannons, falling bathtubs and banana peels, the player can choose from a multitude of dramatic, sadistic, and comical traps in order to finish off an enemy.

However, simply setting traps is not enough, as they need to be activated in turn. Timing also plays an important role, as an untimely activation could result in Laegrinna falling into her own trap or allowing her rivals to catch her. Depending on the manner in which an enemy is killed or captured, the Devil’s three servants - Veruza, Caelea and Lilia (each representing a different aspect of cruelty: Sadistic Torment, Elaborate Death and Humiliating Demise) - reward points and upgraded traps.

Those playing the PlayStation®3 version of DECEPTION IV: BLOOD TIES will be able to upload their combos online or challenge other players to beat their highest-scoring, funniest, or most sadistic combos.

The PlayStation®Vita version boasts additional features, like Cross Play and Cross Saves between PS3/ PSVITA and touch-screen functions to select and activate traps.

DECEPTION IV: BLOOD TIES is produced by the creator of Fatal Frame, Keisuke Kikuchi and developed by Tecmo Koei. The franchise as a whole has sold more than 800,000 copies globally. For more news and information on DECEPTION IV: BLOOD TIES please follow us on visit This title has not yet been rated by the ESRB.


TECMO KOEI AMERICA CORP. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Burlingame, California. The company is a wholly owned subsidiary of TECMO KOEI HOLDINGS CO., LTD., headquartered in Yokohama, Japan. TECMO is best known for the Dead or Alive®, Ninja Gaiden®, Tecmo Bowl®, and Fatal Frame® series. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. On April 1, 2009, TECMO KOEI HOLDINGS CO., LTD was established as a result of the TECMO, LTD. and KOEI Co., Ltd. merger.

Thursday, February 20, 2014

New Screenshots Arrive for Yaiba: Ninja Gaiden Z

New Yaiba: Ninja Gaiden Z Toddler Zombie Screenshots Emerge!
Originally Published and Copyrighted by Blast Away the Game Review on 2/20/2014
Written by Dustin Murphy

Note: For the full image set, please visit: Blast Away the Game Review on Facebook.

 Earlier today Team NINJA sent out an awesome email to inform of us some new screen shot and we aren't dissapointed in the slightest. Instead, we are intrigued to see the new enemies we've seen, and now it's our turn to show you. The new screenshots lifts a bit of smoke off the games mystery, but in turn shows us a new look into Yaiba Kamikaze's battle against the undead scourge. The screenshots display some of the new bosses, harvested weapons, and of course plight filled environments. One of the screenshots is a plight filled fortress that is armored, floats, and moves across a snowy wasteland. Yaiba is surrounded by a pack of massive two-headed zombie toddlers known as the Terrible Two. These zombies will make your skin crawl, your need to give them salvation. Luckily Yaiba's armed with a mech harvested rocket launcher, a one shot weapon that will take them out before they can get their mouths around his head for an afternoon lunch. Should the want arise and no doubt it does, he can harvest the zombie toddler's giant Shoulder Blade and brandish it into a rather mean looking weapon to finish off the lackey's that were unfortunate enough not to get away. As said best said, batter up. 

More info about Yaiba: Ninja Gaiden Z from our friends:

 In YAIBA: NINJA GAIDEN Z, players will battle fierce zombies as Yaiba, a cyborg ninja who will do anything to get revenge and stay alive. Cleaved in two, he is brought back to life with cyber-technology. Brandishing his ninja sword and the mecha weapons in his cyber arm, he slaughters zombies with brutal, over-the-top abandon. Step into a stylized living comic book where stunning graphics depict a world gone mad. Hordes of undead can only be stopped by Yaiba’s willingness to use any means necessary to get the job done. Will he kill by turning his cyber arm into a razor chainsaw for slicing up undead—or just rip off an opponent’s arms to use as zombie nunchucks? Both possibilities fill Yaiba’s heart with twisted laughter in this upcoming collaboration between famed developers Team NINJA and comcept’s Keiji Inafune.

YAIBA: NINJA GAIDEN Z will be available for the PlayStation®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft on March 18, 2014 and Steam® (PC) on March 21, 2014. This title been rated M (Mature) by the ESRB.

More information about YAIBA: NINJA GAIDEN Z can be found, on Facebook and Twitter

For more news about Team NINJA, visit, and don’t forget to “like” us on Facebook at and follow us on Twitter @TeamNINJAStudio.

Sunday, February 16, 2014

Readers's Please Take Note.

   As many of you know I've been slow on posting content on this blog. I want you to know that I have not ignored or neglected my blog. Rather I've been busy with Blast Away the Game Review exclusive content in order to bring us more readers, more content, and exclusivity to our page so that some of our articles could be by passed as I write. Instead I want you to note there will be content for both said pages; some that are purely my own, some that are for both pages and of course some that are set for just Blast Away the Game Review. I will have some reviews upcoming that will be Blast Away the Game Review only in order to help the page a bit so that we can get more shares, likes, and build a community.
   For those of you who may be concerned on this matter, fear not, I have not forgotten you. If you have questions or want to interact and like using Facebook, feel free to visit us over there and interact with our writers. For our page on Facebook follow this link: Blast Away the Game Review on Facebook. Our page is kept friendly to all ages and allows for a clean community that we accept positive, negative, and of course mixed responses. This doesn't mean just go fill our wall with negativity and or any other form of flaming, which we do not tolerate. Our writers of course will always remain professional and helpful as we can in a timely manner. So please, feel free to check us out over on Facebook. Once we get more content we'll be filling up our YouTube page before you know it!

Thanks for reading and I look forward to bringing you more news and content!


 Dustin Murphy
 Founder and Editor-in-Chief of Blast Away the Game Review

Monday, February 10, 2014

Toukiden: The Age of Demons Review - Are You an Oni Slayer?

Toukiden: The Age of Demons Review
Originally Published and Copyrighted by Blast Away the Game Review on 2/10/2014
Written by Dustin Murphy

Notice: For Screen Shots and a gallery, please visit Blast Away the Game Review on Facebook by clicking the link above in the copyright information.


  • Male and female characters both have robust customization choices.
  • Graphical detail is on par with Dynasty Warriors 8 on PS3/360.
  • Relies heavily upon repeating quest for materials.
  • Armors between both male and female differentiate giving them noticeable differences, but meanwhile keeping the general look in place.
  • Fans of both Monster Hunter-esque games and Dynasty Warriors will find the game pleasing in almost every aspect.
  • Very well scripted story with plenty of journal (codex like) entries that explain events, monsters, people, and of course locations in the world of Toukiden.
  • Variety of enemies and fighting patterns make every encounter hard, different, and will challenge players, veterans and newcomers alike.
  • Gives the Vita a Monster Hunter-esque like experience that will leave players demanding for more.
  • Mitama are widely available and will stack on weapons as the weapons level. 
  • Original Japanese dub that gives the game a unique feel and authenticity to its origins.


  • Starting out, money is hard to come by, and will leave some players grunting as they try to make new armor.
  • The advantages of leveled armor and or weapons is limited, which for some can be troubling.
  • The A.I. partner at times can make players cringe as they are left to die if bleeding out.
  • Online connectivity at times seemed spotty when loading into missions, but still very enjoyable.
  • For some, the Japanese only voice overs can be troubling, and downright problematic.

Final Score: 9 out of 10

Final Thoughts: When it comes to the PS Vita needing a game as unique as Monster Hunter, but not it, Toukiden: The Age of Demons has come to heed the call. I found myself unable to finish some missions in the five to ten minute area, but instead found myself grinding for hours to finish quests, make armor, and ultimately upgrade some equipment. In many ways I was able to see the influence without even wanting to say Monster Hunter. The story is unique, driven, and allows for an amazing adventure through Japan’s demon filled lands with friends or the A.I. team that has a quirky attitude. This is a game that the PlayStation® Vita has been needing all this time.

When it comes to the PlayStation® Vita, it has been lacking in the field of grind based games. With only a few out there, namely Ragnarok Odyssey and Soul Sacrifice, the PS Vita has been in dire need of a game to fill the void an absence of Monster Hunter created. In turn TECMO KOEI and Omega Force have opted to fill in the void with their newest handheld entry 'Toukiden: The Age of Demons'. In 'Toukiden' players will be created with several things from the get-go. One of these things is simply a character editing that allows for a robust character creation that features a plethora of face and hair choices. Shortly after players will be greeted with a class choice that features several weapon types; Sword, Dual Daggers, Archer, Spear, Chain and Sickle, as well as some amazingly brutal fist weapons. After having created the character and selected a starting weapon style, players will be thrown into a rather in-depth tutorial that will allow players to adapt to the world of Toukiden.

Once players have entered into the world, they are greeted with a rather grim future, and that future is not something anyone would want. In many ways having put them in one of the final bastions of humanity. Having done the intro it was time to quickly become acquainted with the world of 'Toukiden'. Players will take on quests and missions by gathering resources, defeating bosses and of course enemies that vary on each map type and each era. Some resources specific to an era or a variation of the enemy type the game has in it. However, do not fret. The missions can be completed online or in local ad-hoc mode allowing for players to group up, play, and converse without the need of internet. For those who decided to trek through their adventures offline can do so with a group of personality filled A.I. partners that at times prioritize enemies over reviving or helping you.

Once past these basics, 'Toukiden: The Age of Demons' takes another twist. Remember that material farming that was mentioned? It's there. After putting in roughly twenty hours into the game, it was time to gear up, make new weapons, and upgrade. While doing thus players will have to revisit previous foes they've slain by selecting those missions they had once completed. Through their adventures in downing bosses players can obtain Mitama, which will give them special abilities during their adventure. Each of these Mitama take on different characteristics for example: Minamoto no Yorimitsu who focuses on attack or Lady Tokiwa who specializes in healing.

The Mitama a player finds can also stack giving players bonuses, but not abilities of both Mitama unfortunately. This is something some players could possibly find frustrating as they play through the title. 

Outside of the game information 'Toukiden: The Age of Demons' at its core is a strategic team-based slasher that challenges players to work together to take out enemies as explained before. Players will also need to focus on something a bit more difficult; working together to destroy enemy parts. By destroying enemy parts on bosses, players will obtain rare materials that can be used in order to gain new materials that are otherwise rare, and can possibly be obtained by a two tailed fox. This interesting companion (name omitted to leave some mystery!) will be your companion to send to each previous age in order to gather materials. The materials he brings back are few in amount, but will add up in time. These items they are used to create? They have resistances that can be higher or lower than other items depending on the encounter needed. Weapons? They also have their own elements used to attack and it is suggested that players visit their house often to manage their equipment sets. It will come in use as players manage to move through the campaign to take on tougher creatures.

Aside from all the good in the game players will find a few flaws that could be downright infuriating aside from simple controls, beautiful graphics, and a very in-depth system. One of them was found when having played online in order to get an experience with the online portion and working on quests. I was frequented with disconnects and players leaving. This may or may not be experienced to some players depending on their internet based environment. The biggest issue with this though? A simple issue with the campaign. Once disconnected the game was reading the campaign as not started and required a game restart in order to retrieve a previous game play state. That having allowed to pick up where the game was once left off in story progression. 

Another issue that has been commonly experienced was of course the inability to aim while holding down square, triangle, and or circle in order to aim the bow when doing precise shooting. Unfortunately the back side touch pad doesn't resolve this issue, which could easily be done if a backside option was added. The addition of such an option would alleviate the headache that is presented when using it.

Overall 'Toukiden: The Age of Demons' is a game that in many ways is unique, beautiful, and audibly enchanting. Through era's where the world is beginning to fall apart from demons to one that has been dominated by demons, it is a world that leaves no room for imagination as players fight off the Oni. The question now is, where will the game go? With so few bugs, so few issues, and only one game crash, 'Toukiden: The Age of Demons' fills an empty hole the PS Vita has had since launch. With the robust customization, gear leveling, weapon grinding, and of course item hunting, 'Toukiden: The Age of Demons' can easily be said to rival Monster Hunter. 

Graphics: Easily one of the best looking games that the PlayStation Vita has had to date. With a very well done atmosphere, it would be hard not to state that TECMO KEOI and Omega Force has decided to show what they can do, and did it well.

Sound: With the original Japanese voice-over's the game gives a very realistic and authentic feel for its setting during the early era's of Japan's life. Even the music, ambiance, and monster sound files are very well done.

Controls: The controls at first seem very easy to learn, but once it comes to aiming bows and some of the other weapons, some players will find themselves in a bit of a spot trying to manage the attack buttons and right thumb-stick. Hopefully this is changed in the future so that players can either use the motion sense or the touch pad on the rear of the PS Vita.

Release Information:

'Toukiden: The Age of Demons' will be released on 2/11/2014 for 39.99 USD exclusively for the Sony PlayStation Vita.

Thursday, February 6, 2014

Warframe Review for PS4

Warframe (PS4 Patch Version 11.5.8)
Originally Published and Copyrighted by Blast Away the Game Review on 2/6/2014
Review by Dustin Murphy

Note: This is a review up to this content patch not the entirety of the game as it will be in the future. We will visit the content as it expands with new content.

  • An interesting take on a genre that has been easily shot down in the free-to-play market.
  • A free to play title that does not feel like it, but instead feels like a full fledged triple a launch title.
  • Expands rather rapidly in content as well as bug fixes.
  • Mass amount of characters, items, and missions to do.
  • Control schemes are easy to learn and customization.
  • Missions are never the same thanks to tile set randomization.
  • Constant bug fixes, attention to detail, and of course working with the community drives a constant improvement on the game.


  • Huge learning curve to new players pertaining to mods, weapons, and item creation.
  • Some bugs such as sound cut outs and flashing terrain can be bothersome.
  • Slow launcher download speeds can be problematic to some.
  • Starting inventory slots is limiting.
  • Daily resets are at 6pm CST, which can be annoying to some, and for some that limits the time they have to use their characters between resets for daily revives and rewards.
  • Lotus being repetitive can cause some players to grow irritated with her lines. Whether they are helpful or not.
  • Performance issues can easily be noticed while playing, which can lead to an undesirable moment of irritability when playing.

Final Verdict: 7.75 out of 10

Final Thoughts: When it comes to free-to-play games, Warframe has done multiple things right, and the best of all is not a pay-to-win model. Instead this game does not obligate players to spend a dime if they want to just farm characters, weapons, and replace them as they go. The game itself offers plenty of content that will allow players to enjoy days and weeks of content and of course always expands upon what is available.

 When it comes to Digital Extremes and their title Warframe, it is not surprising to see drive and passion for a project. Warframe started out as a project that seemed stretching many goals, reached for crowdfunding, and quickly became a smash hit based on its drive. For PC players, they quickly began to experience something that could easily be compared to Mass Effect 3's multiplayer meets Diablo 3, but with space ninjas - literally. The game itself focuses on several things; community and of course the development of this title that is sitting in open beta.

 Upon entering the title, players will be greeted with a opening sequence that will explain the origin story of the war against the Grineer and their hunt for the Tenno. These Tenno  are descendants of an ancient and mystical civilization of lost warriors from an era on Earth known as the Orokin Era. The Tenno were preserved in crypods after having finished their battles from times before the current era in the game. Now awakened, the Tenno are fighting against the Grineer, Infected, and of course the Corpus. Each of these factions are good nor bad, but instead seek their own individual goals. These Tenno? The only warriors that can wear the Orokin-created Warframes. Each of these Warframes of course wearing these suits that allow them to have their own abilities as well as fighting styles. Tenno are of course only loyal to each other according to the games lore, and will always unit and fight against each other's common foe.

Sadly this hasn't exactly been explained through the game, but has to be searched for via the games Codex, which is obtained by scanning enemies, items, and of course by leveling Warframes. In the game players will learn several things that to some may seem challenging. This includes learning how to wall run, hack security panels, maneuver while shooting, slide while shooting, jump while shooting, and of course managing abilities. This all will come useful in later periods of the game, whether you are doing missions, mastery rank promotions, and or taking on friends in the Clan Dojo.

The most difficult part of this game for newcomers will be one of several things; leveling up mastery, learning how to do tower missions, accessing Orokin Derelict missions, and of course obtaining items. These are unfortunately not explained in the tutorials as one would hope and that can be problematic. The nice part of the game? Meeting players, getting in clans, and of course a huge forum community over at their home website ( It is highly suggested that players always reach out for help when getting started, don’t be scared to spend between 15-20 USD on platinum (real cash to game currency) and obtain some inventory slots for both weapons and warframes. With the spare? Grab a sentinel, these things are amazing to have period, and our highest suggested is Carrier since it will gather your items for you. Yes you read that right, gather your drops, and bring them to you. The rest? Spend however you see fit, whether it is obtaining a new weapon, color packs, icons for in-game, or simply getting customization packs or items for your sentinels. Trust me, the customization is detailed, and so are the alternate helmets that provide different abilities for Warframes.

Mods and upgrading Warframes as well as weapons can be one of the most infuriating parts of the game and we know your pain. Luckily, it is easy to learn once the time is taken to understand that mod’s can be upgraded, the polarities can be changed by using Forma (once an item hits level 30, but not this resets the items rank), and of course fusing mods to make them even more powerful in their own respective rights. Players will also find themselves able to transmute multiple mods (four to be exact) at a cost in order to possibly make rare, uncommon, and or common mods that they do not always have. Unfortunately, there’s really not a way to determine what you will get, and that can be frustrating. This is highly suggested to be done with caution when using rare mods. Luckily, players can find rare mods in several forms: Corrupted (get a bonus, but also get a negative ‘bonus’), Nightmare (obtained by completing nightmare missions - these will be covered later in our review), and of course Rare (generic rare mods that can be found in numerous ways). These mods will all come at a cost of energy that can be upgraded via the use of an Orokin Reactor (can be obtained in numerous ways as well). 

Like many games that Warframe seems to take after, the most easily noted is the Diablo series. Many players accustomed to the Diablo franchise will catch on to several things. When a planet’s missions are fully cleared, players will be able to pursue more difficult versions of those missions known as “Nightmare Modes”, which will as mentioned before, drop unique mods only obtainable through completion. In this Nightmare Modes, players will face multiple situations of difficulty, and of course debuffs. Debuffs you say? Why yes, we do! A few examples can be, decaying health that is replenished by wiping out enemies, low gravity, and of course our least favorite; no shields. These all present a unique challenge, forcing players to become careful, knowledgeable, and of course alert to eachothers abilities, whereabouts, and of course team build. These will play an important role as the situation always changes from map to map, but will also not present itself the same.

On top of the Nightmare Mode’s for missions, there are also several other things such as the Orokin Derelict (missions that are very tough and unique to what they are), but also Tower missions, which evolve in difficulty based on tower level (such as Tower I, II or III). The Orokin Derelict missions of course require blueprints to make, and require Tower Key’s as part of their formula, but are normally made in the foundry within a minute or several hours (differs based on the mission type and materials used). However, as the game gets updated, this could change.

As we mentioned there is also something unique to the game that many do not see; a Clan Dojo. The Clan Dojo is something unique. It is a fully customizable base that allows for a touch of the clan leaders personality, preference in design, and of course a touch of uniqueness. This features research centers for enemy weapon types for the Grineer, Corpus, and of course the Infected. These weapons all feature a building requirement, but also focus on a group effort to make due to their materials required to research. Once these are done it will allow clan members to buy the blueprints, make the needed assets, and obtain the items for use. The Clan Dojo offers a dueling ring, zen gardens (ever wanted to just socially chill?), and of course a parkour like trial area where players can take on the fastest course times.

The most unique part of Warframe is simple, the focus on community, suggestions, and improving the game based on player feedback. This has been a big thing that has driven this game and hopefully will remain so, but the lack of cross-platform play has become a problem for some.
Aside from all the light that has been put upon the game, there are still some worrisome problems present, and they can be frustrating. Among these is the evident sound bugs that occur on some of the games tilesets (map layouts), game crashes related to Oberon’s abilities, and of course host migration. A few other issues also lay in-tact. Many players are having issues hosting, but are finding themselves able to join the person they were trying to host for (some swear this is a NAT issue, but unfortunately it’s not). There have been instances of missions crashing the game, textures messing up, and of course the infamous, slow in-game downloader speed. The biggest complaint though? The not being able to cross-platform play with PC users. We hope this is something that changes later, but we won’t be holding our breaths for that part. The bugs however get worse from there on such as frame rate stutters, characters getting stuck in ability animations, and of course many other problems. 

The list of bugs that players encounter could become larger than the game itself, but overall, the game is fun. It is a game that many will forget they are even playing for hours as they pursue missions, items, blueprints, and of course completions for. Hopefully the PS4 version can find itself graphically, performance stable, and of course on par with PC, but till then - we’ll enjoy what we have.

Graphics: When looking at the versions between PC and PS4, it’s hard not to notice a few things that are tweaked to lower standards. Shadow effects, particle density, and of course model detail seems to be toned down a bit. This however does not take away from the fact the game itself is still graphically on-par with games such as Call of Duty Ghosts, Outlast, and of course Blacklight: Retribution. Hopefully this game will find itself on par with PC in the future.

Sound: Aside from choppy audio files, files ending before their loop is finished, and of course a persistent guide (Lotus) many will find themselves enjoying a game that has quite the attention to detail and a beautiful atmosphere when audio bugs aren't kicking in.

Controls: At first the controls are simple, easy to use, and straightforward for players who are accustomed to third person or first person shooters. Unfortunately, more advanced controls will take time to learn unless players tweak the controls to their preferences. 

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