Thursday, October 3, 2013

Rune Factory 4 Review

Rune Factory 4: A Beautiful Trip To Classic Gaming.
Originally Published and Copyrighted by Blast Away the Game Review on 10/3/2013
Review by Dustin Murphy



Pros:

  • Very easy to learn, tutorials are very in-depth, and provide insight to future events.
  • Controls are very straight forward, easy to learn, and do not demand a high learning curve, very welcomed in this age.
  • Tutorials for Prince/Princess Points and can easily be earned with progression and being tentative to request from villagers.
  • Graphics and sound are beautifully done, not causing much issue for players who don't want to deal with old school sounds. The sound and music remind me of the time-frame from the early 16-32bit era, very welcomed, and nice.
  • Circle Pad works wondrous with this game as does the directional pad
  • Animations are beautiful rendered and are highly in-depth and welcomed for this matter. Gives a true old school JRPG feel. Combat is much like many hack-and-slash RPG's, very welcomed, loved, and fits plesantly with the Animal Crossing-esque village tending, and of course the farming and agriculture portion of the game.
  • The ability to name, choose gender, and of course make decisions for your character in conversations leads to amusing moments that will leave a player laughing.


Cons:

  • Even with the beautiful graphics, the 3D in the game caused a bit of problems with the eyes, and that could be due to needing adjustment to the games 3D appearance.
  • Quests at times will feel as if they left the player hanging if they mess up and lose the quest item. (Did this on purpose to see how I would obtain the item)
  • Character conversations at times can leave players a bit confused and dumbfounded.
  • Menu navigation feels as if it could be refined with a better tutorial, but this will be easily overcome by spending time not blowing through the tutorials.


Final Rating: 8 out of 10.

Final Opinion: When playing Rune Factory 4, I felt as if I had taken a trip back into my childhood, with games like Secret of Mana, Legends of Mana, and of course Harvest Moon intertwined. Some will say this game is not cracked up to the hype, but in truth it is quite good, literally. With hundreds of requests from villagers, conversations, festivities, and in-game interactions, lets not also forget the monster-tending, which was quite fun. Rune Factory 4 is just short of being one of the most interesting JRPG-Sims I've gotten my hands upon. A must have for Nintendo 3DS owners.



After having been able to sit down a bit longer and feel comfortable with Rune Factory 4, I was astonished at the level of detail, polish, in-depth story the title has by developer Neverland Co. Having spent already close to 40 hours with the title, I've been left with a smile, and of course a new found series to build upon. The story evolves around the male or female protagonist you are introduced to based upon your decisions in the intro, for the male players will take on the character Lest or the female Frey. For my adventure I decided to take on the role as Frey. Why? She from the beginning was rather hilarious, well animated, and of course bubbly. My second play-through (not completed either, there's over 100+ hours) for the 40 hours of game-play so far I decided to play the male character. So far Lest has been amusing, just like Frey herself.

After the course of the introduction my character was introduced to multiple characters, tutorials, and of course a bit of tending to village needs with festivities while also maintaining the village via projects. Lets just say my village is in a bit of need for help since I got side-tracked by deciding how bad I wanted to do the story, bother characters, fish, garden and of course take on the silly conversations with the villagers in-town. When conversing with them, players will see a Left and Right bumper button display pop up, what's useful about this is that it brings up alternative conversation possibilities. From silly little "I love yous," to Lets go on an adventure" dialogues, I found myself grinning from ear to ear with the responses, some of them even calling my character a liar when I used the "I love you" option.

However, for those wondering, as mentioned in previous articles relating in to this title, you can actually romance other characters, and of course betroth them. Luckily since I have not explored all the options, I was able to find an accurate list (will change it if not accurate), and here's the options below.

Male Options:
Amber: First boss in the game and a giggly woman who sprouts wings
Clorica: The stewardess who somehow is never awake or fully awake at that
Dolce: Sarcastic as they come and a lolita with a soft side.
Forte: The serious and seemingly self-centered knight of the story; Kiel’s sister
Margaret: Caring elf musician who performs at Porcoline’s restaurant
Xaio Pai: Clumsy, hardworking, and a rather amusing innkeeper.

Female Options:
Arthur: The laid-back noble who has a thing for glasses... Literally.
Doug: Hotblooded dwarf who loves pranks and harbors a serious grudge
Dylas: Moody-bordering-on-tsundere wolf-boy who likes to fish
Kiel: Smart yet naive nerd; Forte’s brother
Leon: Lighthearted fox-boy who likes to fish
Vishnal: Naive but determined steward-in-training

Though for some, the heterosexual partnering may seem alarming, it provides for an interesting story as a kid will come forth from the marriage as well as bonding. How do you do this? Well having started working on my characters relationship with Vishnal the Black Star (Soul Eater) type personality filled butler, my characters adventure has begun in relationships, and so has my males with Clorica.

What also makes these characters and the relationships more interesting, from friendship to romance, is the voice cast. With actors like Erin Fitzgerald (Chie, Persona 4), Matthew Mercer (Leon Kennedy, Resident Evil Damnation), D.C Douglas (Legion, Mass Effect 3), and Cassandra Lee Morris (Nami, League of Legends). With a cast such as this it's only accepting that the voices are well done, humerous, and of course fitting for their actors. This truly helped bring the game out when conversing when the voices did pop up and become used.



One of the important things I didn't get to tackle was the monster taming. In the monster taming portion of the game, which is at any time given, players can keep a combination of livestock, pets, sidekicks, and of course farmhands. For this to happen, players must befriend a monster, this is where they will have to give it something it likes; just like people. For some of the gifts it's pretty self-explained, but lets break it down. Lets say I want my character Frey to befriend a cluckadoodle (chicken), players will have to give it an egg, and you'd give honey to any insect like creature that resembles a bee or wasp. Once they are a friend, they'll live in a monster barn (this was explained in the beginning tutorials),that can be upgraded, and of course water the farm while you are gone, which is beyond useful. They, however do get tired just like your character, which means you should check on them accordingly. Some of the creatures also produce items that can be obtained by going to their monster barn each day; cluckadoodles lay eggs, buffammos (cow) produce milk and the woolies (sheep) produce the wool you'll need to upgrade some of your items. These creatures also have HP/RP (Health Points/Rune Points, RP = Stamina essentially) just like your character. So keeping tabs again, is VERY important, and must be done.

When it comes to the things I stated before in my hands-on-first impressions, I'd like to revisit, but shortly. The guide itself felt like a bit more of a review than it did an impression. So lets revisit it.

First off is the leveling up system for professions, weapons, and of course the character itself. Leveling each of these can be done by performing specific tasks related to them, some of them based on weapon uses that in turn unlock abilities, and of course others obtained by working on professions, which can require prince/princess points to expand upon; so far cooking has been my focus, food is a good thing to have. A good example is when it comes to combat, using a weapon can expand upon abilities it unlocks, and of course gives more edge against enemies, and especially bosses. Farming for EXP and of course weapon proficiency is a great idea.



When all said and done, this title overall is amazing, beautiful, and a nice change from the seriousness of more recent titles. With a silly story, anime-like cut-scenes, and silly characters, this game will provide hours of fun, and by hours, I mean you can't put it down. Hopefully this is a title many will not overlook, and will hunt down. I know I will at one point obtain another for my bookshelf, for now the digital does just fine, and provides the same fun thanks to the easy to use control scheme. Players will have no problems getting into it fast, and moving along, which is just what I've done. Hopefully you all can do the same.

Graphics: Beautifully well done, even when meeting characters, players will get to meet beautiful anime-like scenes, and some of them will leave players giggling while enjoying the lunacy that is Rune Factory 4.

Sound: Amazingly good, taking a tribute back to what it meant to have a classic 16-32bit refresh. The music is charming, pleasing to the ears, as are the sound effects used in the game. Amazing voice acting to boot.

Controls: Overall very easy to use, leaving little room for problematic learning curves, and will leave players without question on button commands.

Release Date: Rune Factory 4, published by XSeed Games, a Marvelous AQL Brand, released on 10/1/2013 and is now available on eShop and at most major retailers for 39.99 USD.

Official Facebook Page: Rune Factory 4 - XSeed Games

Official Publisher Facebook Page: XSEED Games

Official Twitter: @XSeedGames

Wednesday, October 2, 2013

Ubisoft Responds to Tom Clancy's Passing

Ubisoft's Response to Tom Clancy's Passing
Originally Published and Copyrighted by Blast Away the Game Review on 10/2/2013
Written by Dustin Murphy.




 As reported earlier, Tom Clancy, author of books such as "Patriot Games," "Hunt for the Red October," and "Rainbow Six", passed away at the age of 66 in his hospital room in Baltimore. In response to his death was the tragic reality that many of his accomplishments weren't just movies or books, but also games. Those very accomplishments were carried out with his collaberation with teams at Ubisoft. When this reality sat in it was time to reach out to them for their response. What left a warm smile on my face can be seen below.

"We are saddened to learn of Tom Clancy’s passing and our condolences go out to his family. Tom Clancy was an extraordinary author with a gift for creating detailed, engrossing fictional stories that captivated audiences around the world. The teams at Ubisoft, especially at the Red Storm studio, are incredibly grateful to have collaborated with and learned from him, and we are humbled by the opportunity to carry on part of his legacy through our properties that bear his name." 

With their response it was heart warming to see that they plan on carrying on his legacy. With games under their belt with his name in it, Ubisoft could quite well do this, and it is amazing to see them show the initiative with the official statement below from Ubisoft as well.

"Regarding your questions, we will continue to create games and properties within the Tom Clancy’s brand universe, and we are humbled to be able to carry on part of his legacy in this way." 

Our thoughts, prayers, and best of wishes to the teams at Ubisoft that are effect by this loss, but also the family and friends of Tom Clancy. We hope you all find solace in his passing and knowing his fans mourn with you. 

For those at Ubisoft we look forward to seeing his legacy live on with you.

Tom Clancy Passes Away at 66.


A Gaming and Writing Legend Passes Away: R.I.P Tom Clancy
Originally Published and Copyrighted by Blast Away the Game Review on 10/2/2013

Original Source: The New York Times 
Written by Dustin Murphy.



 On Tuesday, October 2nd, the NY times released the article, and as saddening as it is, Tom Clancy passed away in his hopsital bed in Baltimore. He passed at the age of 66.

 Many will remember him as the man who wrote in-depth, thought provoking, and adrenaline-filled books that created his genre of realistic thrillers, and in time he became one of the best-selling and one of the most recognized writers out there. 

 Some of is will know his books and movies such as "The Hunt for the Red October", "Clear and Present Danger," The hunter for the Red October" and Clear and Present Danger." As some of you also know he had written several video games over the span of multiple generations. His first and most well known was the series; Tom Clancy's Rainbow Six. The game was his first introduction into a counter-terrorism group based in a virtual world, it was released for Windows back in 1998 and later was released on the Nintendo 64, PlayStation One, and of course the Sega DreamCast. His latest break outs in the gaming industry was his Sam Fisher novels having become games known as Splinter Cell. We will also remember him for the well scripted, well written, and of course very tactical games - Ghost Recon. With a planned release for his new title Rainbow Six: Patriots, we can only wonder what is in store, who will carry his legacy, and if we can plan on such in-depth stories ever again from the series. If not, we hang our hats, tip our heads, and remember his accomplishments as well as his pure raw talent.

 Later in his career, Tom Clancy had several books became movies we all will remember including, "Patriot Games" "The Hunt for the Red October" and my personal favorite, "Clear and Present Danger."

 According to the New York Times, his next book to release, "Command Authority," is planned to release on December 3 of this year.

 His life accomplishments as a writer will remain amazing, well remembered, and of course well received. He had seventeen novels to go to first place on the New York Times best sellers list, that includes his most recent novel, "Threat Vector," which was released back in December of 2012. According also to the New York Times, his books have over 100 million copies in print.

 When it comes to Tom, he was a man of extrodinary measure, a man that could grasp you within a few pages, and hold you in. His games are no exception to this, as were his movies. Tom Clancy graduated from Loyola College in Baltimore, where he obtained a degree in English, and saw his graduation in 1969. Soon after he joined the Army R.O.t.C., where he was told he couldn't qualify due to his eyesight. As of today, Tom is survived by his wife, Alexandra; their daughter, Alexis; and four children from a previous marriage to Wanda King, Michelle Bandy, Christine Blocksidge, Kathleen Clancy and Thomas Clancy III.

 “I hang my hat on getting as many things right as I can,” Mr. Clancy once said in an interview. “I’ve made up stuff that’s turned out to be real — that’s the spooky part.”

 Tom Clancy was born in Baltimore, Maryland on April 12, 1947 and left this world on October 2nd, 2013.
Tom Clancy, may you find rest in your eternal slumber. Our thoughts, prayers, and wishes go out to his friends and relatives at their time of mourning. A legend such as himself will be missed.

Original Source: Tom Clancy, Best Selling Novelist of Military Thrillers Dies at 66

Bethesda Opens New Base of Operations


Bethesda Opens a New Office in Asia Pacific
Originally Published and Copyrighted by Blast Away the Game Review on 10/2/2013

Written by Dustin Murphy.



Earlier today on October 2nd, 2013, from Rockville, MD - Bethesda Softworks®, a ZeniMax® Media company, today announced it has established a new publishing office in Sydney, Australia. ZeniMax Australia Pty Ltd will directly oversee sales, marketing, and distribution for all Bethesda titles in Australia and New Zealand.

When it comes to business and operations, Zenimax seems to know what it takes to expand, opening new offices, breaching new region, and of course opening new jobs for the public. With their new establishment of Zenimax Australia, this comes to show the importance of growing markets such as Australia's and their need to expand into it, but also to continue the companies long term goals and commitments into the Asian Pacific Region. With already having offices in Hong Kong and Tokyo, this allows them to put new resources where they haven't before.

Opening the office in Australia also brings the need to hire new employees, management, and of course a head of operations for that area, and Simon Alty will be the Managing Director for this new region. Alty may be recognized as the Manging Director to some of you from One to Another Pty Ltd where he was playing his role as an important team member in many of Bethesda's past launches, and the most well named, The Elder Scrolls V: Skyrim Skyrim®. His latest title, being that of Skyrim, has reached new levels of fans, opened up new graphics engines, but also brought in fans new and old to return to the amazing world of The Elder Scrolls.

“Simon’s experience and expertise in the games industry – specifically having worked on sales and marketing of Bethesda’s titles the last four years – will be of great value as we open a publishing office in Sydney,” said Sean Brennan, Managing Director, ZeniMax Europe Ltd. “Looking ahead, 2014 promises to be a big year for Bethesda as we release a trio of AAA titles: The Elder Scrolls Online, Wolfenstein: The New Order and The Evil Within.”

With this news we are eager to see what will happen in this new studios, what the employees there can bring forth, and of course are excited and want to congratulate those at Bethesda Softworks and Zenimax Media. We hope to see your futures long, profitable, and well established in your new ventures.

For more information about ZeniMax Media, visit www.zenimax.com. For more information about Bethesda Softworks and its games, please visit www.bethsoft.com.


About ZeniMax Media Inc.
ZeniMax Media is a privately owned media organization headquartered outside Washington DC with international publishing offices in London, Paris, Frankfurt, Eindhoven, Hong Kong, Sydney and Tokyo. Through its subsidiaries, ZeniMax Media creates and publishes original interactive entertainment content for consoles, the PC and handheld/wireless devices. ZeniMax Media divisions include Bethesda Softworks, Bethesda Game Studios, id Software, Arkane Studios, Tango Gameworks, MachineGames, ZeniMax Online Studios, Battlecry Studios, ZeniMax Europe Ltd, ZeniMax Asia K.K., ZeniMax Asia Pacific Ltd and ZeniMax Australia Pty Ltd. For more information on ZeniMax Media, visit www.zenimax.com.

About Bethesda Softworks
Bethesda Softworks, part of the ZeniMax Media Inc. family of companies, is a worldwide publisher of interactive entertainment software. Titles featured under the Bethesda label include such blockbuster franchises as The Elder Scrolls®, DOOM®, QUAKE®, Fallout®, Wolfenstein®, Dishonored®, Prey® and RAGE®. For more information on Bethesda Softworks’ products, visitwww.bethsoft.com.

Rune Factory 4 Hands on First Impressions


Hands on First Impression with Rune Factory 4 - XSeed Games!
Originally Published and Copyrighted by Blast Away the Game Review 
on 10/1/2013 (11:57 PM PST)
Written by Dustin Murphy.


Pros:
  • Very easy to learn, tutorials are very in-depth, and provide insight to future events.
  • Controls are very straight forward, easy to learn, and do not demand a high learning curve, very welcomed in this age.
  • Tutorials for Prince/Princess Points and can easily be earned with progression and being tentative to request from villagers.
  • Graphics and sound are beautifully done, not causing much issue for players who don't want to deal with old school sounds. The sound and music remind me of the time-frame from the early 16-32bit era, very welcomed, and nice.
  • Circle Pad works wondrous with this game as does the directional pad
  • Animations are beautiful rendered and are highly in-depth and welcomed for this matter. Gives a true old school JRPG feel. Combat is much like many hack-and-slash RPG's, very welcomed, loved, and fits plesantly with the Animal Crossing-esque village tending, and of course the farming and agriculture portion of the game.
  • The ability to name, choose gender, and of course make decisions for your character in conversations leads to amusing moments that will leave a player laughing.

Cons:
  • Even with the beautiful graphics, the 3D in the game caused a bit of problems with the eyes, and that could be due to needing adjustment to the games 3D appearance.
  • Quests at times will feel as if they left the player hanging if they mess up and lose the quest item. (Did this on purpose to see how I would obtain the item)
  • Character conversations at times can leave players a bit confused and dumbfounded.
  • Menu navigation feels as if it could be refined with a better tutorial, but this will be easily overcome by spending time not blowing through the tutorials.

 When it comes to JRPGs I've been no stranger to what they can hold, from hilarity field moments, monster fights, and of course the tedious need to find safe spots, this game has provided a much different experience. Rune Factory 4, published by XSeed Games, owned by Marvelous USA, Inc. is the US-based publishing operation of MarvelousAQL Inc., overseeing its two North American divisions. XSEED Games, its brand and division for unique and innovative console, PC and handheld games, has been in operation since 2004. Marvelous Online, the company’s brand dedicated to mobile and online social games, is an expansion of XSEED’s mobile team thanks to acquisitions by Marvelous USA. Marvelous USA is a 100% wholly-owned subsidiary of Tokyo-based MarvelousAQL Inc., a publicly-traded company listed on the Tokyo Stock Exchange. Is an amazing title that quickly took a classic RPG telling like element and given me what feels like a twist of Animal Crossing. Upon entering the game I was able to see the story unfold my eyes, the character male or female is greeted to your eyes as being upon an airship, which has been intruded upon by ursupers or rather assassins. After your character has fended themselves to safety, they can be seen holding an orb, which takes the dramatic turn and explodes. With this as the events unfold, they lose their memory, thrown overboard from the ship, and of course lands in the giant hall of Ventuswill, the kingdoms ruler. After seeing this enigmatic and humorous dragon, I was quick on my way to being promoted to princess (I chose this route to see the female story first, which in turn upon completion, will also be experienced as the mail, and through it all was lead to the tutorials.

 First we are introduced to two basics, HP and RP. Health Points of course are your HP, which is your life, this goes away, you're fainting, and that's no good. RP is your Rune Points, this decides how much you can do activity wise before you exhaust, to low and your characters HP becomes their RP, and when that runs out, of course you faint. So think wisely before acting, as this can effect your long term profitability in exploring.

 In the tutorials players will learn how to till their gardens, cut down trees, take on quests, store items, shop for items, and of course use their prince or princess points to coordinate events, which bring people to your Kingdom, which in turn also benefits the character with a higher recognition as a leader. Once I had stepped that aside, it was time to go more in-depth with each tutorial. The most common among these is the constant refreshers, which in turn reinforce the things player have learned, and changed based on the situation. At one point players will quickly begin to run errands for Vishnal, your butler in training if you are playing female (have yet to experience the male version, which will get its own write up). I was told to of course take Clorica a herb, which she needed, and in return I was given my sickle. These quests eventually began to add up my characters princess points, which in turn allowed me to make more advents, and that alone began to help out with more people coming into the village. After a while it began to become a curious on when I would be able to tame monsters, fight bosses, and get away from what reminded me quickly of Harvest Moon or Animal Crossing, and experience the RPG side. After almost an hour or so of tending to learning how to do business, it was time to set out, grab my characters sword, and head to find a way out of the village. Unfortunate, the joke was on me, as it was time to once more return to the dutiful tasks at hand, which taught me how to purchase items from the general store and of course the blacksmith. Having taken the time players can meet Arthur. When they meet Arthur he will explain the weather cycles and what they can do for your harvests, this is something highly suggested so players can get the most out of it.

 After having completed what I could it was time to wander around. Having wandered around the town, I visited with characters such as Arthur, which lead to conversations, and of course the ability to hold Left and Right "bumpers" to create alternative conversation capabilities, and even have my character confess her love to him had I desired to. The results? Quite funny to be honest, which lead me to continue on after having let an hour in game pass (1 minute our time). After this time passed it was time to start back on my quests. Once having completed many of the daily requests, it was time to talk to the dragon, Ventuswill, and see what she had to say; it was of course a head into the wilds quest. Taking the quest, it was time to go to the blacksmith, armor up, by a new weapon, and figure out where to go. Well unfortunately, this became problematic, and of course took work to learn as I had no true way to figure out where to go. I decided to head straight out of the "throne room" and head south. Once out of the village I quickly met up with one of your locals Forte, a night of sorts. Having become acquainted to her guidelines and storytelling behind the monsters, it was time to set out, and begin my adventure, but first to set the difficulty. On accident of course I had set the difficulty to hard, which in truth doesn't seem so hard so far, but let me tell you. The first boss? I'm stuck due to the difficulty, and find myself exploring the vast woods, and of course farming materials while also leveling up.

 As I fought however, I was able to obtain weapon skill ups, level ups, and of course move on with a bit more ease. This brought forth the question as to how soon I will see weapons and armor crafting, as of this time however, I have yet to see it. This is something I look forward to seeing as I get to spend a bit more time with the title, and of course work towards the final review. At this point the game has played well, left me with few questions, and become a seemingly beautiful display of what classic gaming once felt like. Hopefully this game will remain with that feeling, keep me going, and ultimately enjoy this series I've now had the honor to experience. At this time of writing my play time is almost six hours, yes you read that right, six hours of doing jobs, farming, tending to villages, coordinating events, and of course leveling up the wilds for exploratory means. 

Graphics: Beautifully well done, even when meeting characters, players will get to meet beautiful anime-like scenes, and some of them will leave players giggling.

Sound: Amazingly good, taking a tribute back to what it meant to have a classic 16-32bit refresh. The music is charming, pleasing to the ears, as are the sound effects used in the game.

Controls: Overall very easy to use, leaving little room for problematic learning curves, and will leave players without question on button commands.

Release Date: Rune Factory 4, published by XSeed Games, a Marvelous AQL Brand, released on 10/1/2013 and is now available on eShop and at most major retailers for 39.99 USD. Prices may vary based on local taxes and geographic location.

Tuesday, October 1, 2013

Upcoming Rune Factory 4 Hands on Impression

Upcoming Hands On Impression of Rune Factory 4 on Nintendo 3DS
Originally Published and Copyrighted by Blast Away the Game Review on 10/1/2013
Written by Dustin Murphy





 Dustin has been cramming in some dedicated time with Rune Factory 4 published by XSEED Games. While you're waiting on his review, head over to the official page Rune Factory 4 - XSeed Games and see what it's all about! 

 Rune Factory 4 is now available on the Nintendo 3DS eShop and is also available at local retailers! As always, stay tuned, and we'll get that first hands on impression out tonight! The review will be followed up soon so you have an in-depth take on it! So far all we can say, Dustin thinks it's worth the money, and is enjoying it quite so.





About Marvelous USA:
  Marvelous USA, Inc. is the US-based publishing operation of MarvelousAQL Inc., overseeing its two North American divisions. XSEED Games, its brand and division for unique and innovative console, PC and handheld games, has been in operation since 2004. Marvelous Online, the company’s brand dedicated to mobile and online social games, is an expansion of XSEED’s mobile team thanks to acquisitions by Marvelous USA. Marvelous USA is a 100% wholly-owned subsidiary of Tokyo-based MarvelousAQL Inc., a publicly-traded company listed on the Tokyo Stock Exchange. More information on Marvelous USA can be found atwww.marvelous-usa.com, and XSEED Games can be found athttp://www.xseedgames.com/.

Nintendo trademarks and copyrights are properties of Nintendo.

Final hours of Mighty No. 9 Kickstarter


Mighty No. 9 Breaks Goals for Next-Gen and Handheld Launches!
Originally Published and Copyrighted by Blast Away the Game Review on 10/1/2013
Written by Dustin Murphy


When it comes to breaking records, the team at Comcept, headed by Keiji Inafune, has been breaking massive records. So far the title has broken the 3.5 million USD in crowd-funding in order to make this game possible. For those of you who haven't assisted in this project and are interested, there's only roughly four hours remaining, and that's not a lot of time. However, what this does mean is you can still pitch in by getting ready to purchase the game when it releases sometime in 2015, which in gaming time, is not far away. 

When it comes to all this we are glad to say here at Blast Away the Game Review, is that Mega Man himself is back, but with a new paint job and appearance change. This alone is great news, for retro-game fans like ourselves, and fans interested in a side-scrolling, blaster filled, machine exploding, frenzy filled, love affair. With all hopes held high, all we can say is, keep up the good work fans, developers at Comcept, and of course Mr. Inafune-san himself! We are keeping all eyes on you to see how this goes and eagerly await the launch itself.

For those interested as stated yesterday there are special events going on today from developer Q&A for backers, in the final hours of the Kickstarter, running on Tuesday, October the 1st, from 3pm to 6pm PDT, including team interviews, live backer Q & A and of course, a special guest, Inafune himself announcing the winners of the our Call heroine design vote! Of course directly from the team here's a thank you from them!

"Thanks for your time and support! (`_´)ゞ "- The Mighty No. 9 Team

Again from us here at Blast Away the Game Review to the members of Mighty No. 9's team, we want to say congratulations, good work, and we look forward to seeing what the future has in-store for you all at Comcept.