Tuesday, October 15, 2013

Dead or Alive 5 Ultimate Halloween DLC Now Available

Team Ninja Delivers an Early Halloween Gifts for Dead or Alive 5 Ultimate
Originally Published and Copyrighted by Blast Away the Game Review on 10/15/2013
Written by Dustin Murphy



 Play dead or Alive 5 Ultimate? Are you a fan of Halloween? Well Team NINJA has decided to begin their Halloween Festivities today with the release of a free playable stage called "Haunted Lorelei" for Dead or Alive 5 Ultimate and the free-to-play title Dead or Alive 5 Ultimate: Core Fighters. The map is a re-vamped version of a fan favorite stage that takes them from the holiday vibe with new music, lighting effects and overall party atmosphere that is available through the patch that released today on PlayStation 3 and tomorrow, October the 16th for the XBox 360 version. Ontop of this release, a Halloween themed DLC pack with 28 in-game costumes is available now for purchase at the price of 24.99 USD via the PS Store or XBox Games Store on XBox 360. Think that's cool enough? Well here's more. The biggest roster in the history of Dead or Alive will allow players to enter the arena using these new Halloween costumes for each fighter and of course appear as "Little Red Riding Hood" when using Tina, Ryu Hayabusa as a mummy like version of himself as well as Momiji, and lets not forget an angelic look for Hitomi. Team Ninja has also released an all-new trailer and images to celebrate their new spooky content.  



 For those unfamiliar with DoA 5 Ultimate, this entry heightens the signature fighting style that was first seen with Dead or Alive when it initially released, and only has evolved with hew modes from DoA5 Ultimate such as dynamic new stages, and new deadly fighters to deliver a fighting experience like any other in the fighting genre. Players of course will take on the roles of their favorite DoA fighters - as well as combatants never before seen in the franchise in this intense, action packed filled title, that will have a visually striking appeal to it when fighting around the world. The original and famed DoA Hand-to-Hand combat has been enhanced with new content that will extend the experience. Along the way, players will also get to explore the single-player modes including storymode, Dead or Alive 5 Ultimate also offers online options with the return of arcade-style matches, tournaments and social features, making it the most definitive Dead or Alive installment to date.
 


Dead or Alive 5 Ultimate is available for the PlayStation®3 computer entertainment system and Xbox 360® video game and entertainment system from Microsoft at an MSRP of $39.99 (USD) at retailers nationwide and is rated “M” (Mature) by the ESRB. The game is also available for digital purchase through PlayStation® Store. Information for downloadable content will be made available at a later date.



 For additional information regarding DEAD OR ALIVE 5 ULTIMATE: CORE FIGHTERS visit: Dead or Alive 5 Ultimate - Developed by Team Ninja
                      
For more news about Team NINJA, visit Team NINJA Studio, and don’t forget to “like” us on Facebook at Team Ninja Studio and follow us on Twitter @TeamNINJAStudio.
 
About TECMO KOEI AMERICA CORP:
TECMO KOEI AMERICA CORP. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Burlingame, California. The company is a wholly owned subsidiary of TECMO KOEI HOLDINGS CO., LTD., headquartered in Yokohama, Japan. TECMO is best known for the Dead or Alive®, Ninja Gaiden®, Tecmo Bowl®, and Fatal Frame® series. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. On April 1, 2009, TECMO KOEI HOLDINGS CO., LTD was established as a result of the TECMO, LTD. and KOEI Co., Ltd. merger.
 
Xbox, Xbox 360 and Xbox LIVE are registered trademarks or trademarks of the Microsoft group of companies.
 
“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.
 
Akira, Sarah, Pai and Jacky characters © SEGA. Virtua Fighter is either a registered trademark or trademark of SEGA Corporation.

Valhalla Knights 3 for PS Vita Out Today!

XSeed's, Valhalla Knights 3 Out Now!
Originally Published and Copyrighted by Blast Away the Game Review on 10/15/2013
Written by Dustin Murphy

Article Source: XSeed Games



Earlier today from Torrance, California, XSeed Games, the independent-minded publishing brand of Marvelous USA, is excited to announce that their latest installment of the medieval action RPG series, Valhalla Knights 3, has shipped to North American Retailers, and has released exclusively on the PlayStation®Vita handheld entertainment system at an MSRP of $39.99. This latest title from them is available as both Physical and Digital allowing players to obtain it in the easiest ways necessary to them. The European release for PAL territories has also been confirmed for October 23, 2013 for launch and will be priced at £24.99 and €29.99. To celebrate, XSEED Games has made the original title in the Valhalla Knights series available free of charge on the PlayStation Store through October 21st for all North American PlayStation®Network users.

‘Ruthless’ Defines Medieval Action RPG Series’ Latest Entry, Testing Players’ Skill, Morality and Competitive Edge with Network Play and Leaderboard Features.

“Valhalla Knights 3 is one of the toughest games in our portfolio,” said Ken Berry, Executive Vice President of XSEED Games. “Players are going to be seriously challenged and have fun with this one, which is why we felt it was necessary to incorporate the online features and leaderboard system. We’re also very pleased to bring the game to fans in Europe, especially so close to the North America launch.”

Valhalla Knights 3 forces players to carry out the criminal underground’s dirty work as they search for a long-lost legendary treasure in an immoral world, where the only way to survive is to fulfill quests against their heroic nature in the medieval prison Carceron. Players will begin by creating a fully customizable main character and allied party members, choosing from one of seven races, including Human, Dwarf, Elf, Halfling, Machine, Beast and Nightmare, and from one of up to seven basic job classes such as Fighter, Mage, Thief and Priest, with up to 20 total job classes unlockable or accessible as downloadable content.

Morality is not the only challenge players will face in Valhalla Knights 3 - on their journey, players will engage in nonstop action-heavy real-time battle, utilizing their customized party of up to seven characters. Players control any one party member at a time, and can choose to either issue commands to their allies or switch characters on the fly and take command themselves. With 200-plus quests and over 500 in-game items, weapons, armor and special goods, Valhalla Knights 3 promises players over 40 hours of basic gameplay, with many more for the completionists. For those who want to go beyond the single-player campaign, XSEED Games has added online connectivity on top of the game’s original ad-hoc two-player versus mode for its North American and European release, so fans can play against each other online no matter how far apart they are.

Valhalla Knights 3 was developed in Japan by MarvelousAQL Inc., for PS Vita and is published by XSEED Games in North America and Europe. Available now in North America, the digital launch in Europe will follow closely on October 23, 2013. Valhalla Knights 3 is rated M for Mature by the ESRB for North America and PEGI 16 for Europe. Additional information about Valhalla Knights 3 can be found at www.valhallaknights3.com.

For more information on XSEED Games products, please visit http://www.xseedgames.com. Fans can also follow XSEED Games on Facebook at www.facebook.com/XSEEDGames and Twitter at www.twitter.com/XSEEDGames.

About Marvelous USA:
Marvelous USA, Inc. is the US-based publishing operation of MarvelousAQL Inc., overseeing its two North American divisions. XSEED Games, its brand and division for unique and innovative console, PC and handheld games, has been in operation since 2004. Marvelous Online, the company’s brand dedicated to mobile and online social games, is an expansion of XSEED’s mobile team thanks to acquisitions by Marvelous USA. Marvelous USA is a 100% wholly-owned subsidiary of Tokyo-based MarvelousAQL Inc., a publicly-traded company listed on the Tokyo Stock Exchange. More information on Marvelous USA can be found at www.marvelous-usa.com, and XSEED Games can be found at http://www.xseedgames.com.

Sunday, October 13, 2013

Beyond Two Souls Review: A Trip to the Otherside (Contains light spoilers)

Beyond Two Souls - A Trip to the Otherside
Originally Copyrighted and Published by Blast Away the Game Review on 10/13/2013
Review by Dustin Murphy



Reviewers Note: Please note before reading this, the review may contain some spoilers, and could possibly make some gamer's stray from playing this game, but nothing pertaining to a full blown story mess up.

Pros:
  • Displays the true raw power of the Sony PlayStation 3 with this games graphics engine
  • Amazing story that will not leave any players with questions remaining
  • Controls that can at first be a bit of a challenge for some, but can easily be learned
  • Multiple endings, allowing for a great reason to revisit the game
  • Some of the best acting seen from names such as Ellen Page, Willem Dafoe, Eric Winter, and Kadeem Hardison.
  • A seamless blend of video clip and game play.
  • The ability to select chapters so that players can revisit each ending as needed, which is nice. To choose a ending scenario, players will need to revisit "Black Sun" chapter.
  • Cooperative mode, which allows one player to assume the role of Aiden, unfortunately I've not gotten to try this out with another player, just myself.


Cons:
  • At times it can seem a bit difficult to figure out what direction needed for right thumb stick interactions.
  • Needs a sound setting for surround sound, stereo, or headphones. 
  • The plot at times can be lost among all the side story chapters, but comes full circle somewhere, and leads to a satisfactory ending.

Overall Rating: 9.75 out of 10

Final Thoughts: When it came to choosing this game, it was not a hard choice thanks to Quantic Dream having games such as Fahrenheit Indigo Prophecy, Heavy Rain, and now Beyond Two Souls under their belt. Much like the previous two, players will be able to choose their endings, their decisions, and discover an amazingly fascinating world. This is truly a game that shows what the future of gaming can expect from a written script, acting, story, and of course graphically. With Academy Award Nominees such as Ellen Page and Willem Dafoe, this game portrays a story unlike any other, and for some - that's just enough. Ellen Page as the lead lady has put her best with this, returning to a prime example of what acting is, and taking as her own. Quantic Dream has once more amazed the gaming world with such a well developed title and hopefully this is one all PS3 owners get their hands on. We hope to see them collaborate with some if not all these actors in the future.

A Display of Aiden's raw power.

 When it came to Beyond Two Souls having been announced at E3 2012, it was not hard to stare in awe at the television screen as the feed of the games trailer came across screen. All that came to mind was that the game itself is beautiful, and by beautiful; realistic. From characters animations to how the actors are portrayed, it was easy to see that Quantic Dream once more would display a story unlike any other, especially being written by David Cage. 

  Beyond Two Souls takes us on the journey of Jodie Holmes (Page, Juno and her new film The East; now showing), who is raised by Dr. Nathan Dawkins (Willem Dafoe, The Hunter and upcoming film Out of the Furnace) and her mentor Dr. Cole Freeman (Kadeem Hardison, Zerosome and White Man Can't Jump), a girl with a very special power, something that none had ever seen before. At a young age Jodie was able to discover her power through moments of anger, sadness, and the need for protection as something was out to get her in the dead of night. Be it spirits, creatures from the beyond, or even other people, Jodie displayed a special attribute that none had ever seen; Aiden. The question was quick to show itself to me as I played through, wondering how each of my reactions to situations would be displayed, much like we've seen with previous Quantic Dream titles. In one situation we were are presented with Jodie as a teenager who wants to go out to see her friends, in turn she throws a temper tantrum, which means so does our mysterious entity; Aiden. In the scene we get to use Aiden to thrash her room, break surveillance equipment, and of course make a general mess of things like any teenage woman would if they were kept to seclusion because of their gift. In this instance we are given the ability to see how Aiden truly responds to her feelings, how it protects her, and how it looks out for her by their shared link. After the scene moves on we get to see her go to a bar in an attempt to be a normal teenage girl, and unfortunately the scene that unfolds can be good or bad, based on your decisions once you take over as Aiden. This can be seen as reflections later on in the game, giving an idea of how much detail they paid attention to something, which is truly astonishing.

Military missions for the CIA such as this prove to be interesting and well balanced

  In the game though we do not just see her story as an adult, instead her story is told through multiple aspects as an adult, teenager, little girl, baby, and the in-between moments that give us a true depth of her life, which gives players a sort of emotional attachment to her character. In parts of the story players will find themselves using Aiden as a distraction from flickering likes, to moving objects, clear to possessing guards or outright killing them. If possible I had always chosen for the lesser of the two evils as I wanted to see how difficult the game could get this way, and in truth - it got too hard at times. Aiden at times can truly be more useful than anything, but unfortunately Aiden is limited in movement range, this alone makes hunting for "soul essence" type hidden items hard when going through large areas of exploration. These extras will give players more insight as to what happened in the game. Think of these "essences" as a a hidden journal or log in a game to expand the story.

 After having been running through a very well written campaign, it was time to revisit the game to find the bad of it, which honestly was hard to do - except for one thing. Players looking to try and do a speed play-through or skip video clips will find themselves having a hard time, this was not implemented in the game, and can provide a bit of a headache. The other is of course as the before mentioned limited range of movement that Aiden has, it seems as if the developers took into count the idea that perhaps players would be limited with how far they would go away, this could be due to the idea Jodie gets headaches if he gets to far away, and to keep that relevant in the story. The other issues that popped up was in fight scenes, high movement scenes, and of course the moments where I had to quickly transition between Jodie and Aiden. These transitions can at times be almost mind boggling when needing to find emergency action commands through Aiden and can provide at times a bit of a headache, which takes this masterpiece apart at times.

 The other part? Controls, lets touch up on these with the fighting scenes I mentioned earlier. When in the fights players will be prompted in some form based on an enemies motions or by quick commands based on Jodie's movements. These actions can truly lead up to a bit of a frustrating time if not careful, and at times can also get Jodie killed, it is cautioned to take your time and get used to them. 

One of the many walks of life players will experience Jodie take as the game unfolds.

 With what little I can say was bad about the game, it goes to show that Quantic Dream was not focusing on letting an untested, half-worked product go out the door, and this shows with the soundtrack even thanks to composers Hans Zimmer (Gladiator, Black Hawk Down, Call of Duty Modern Warfare 2) and Lorne Balfe (Call of Duty Modern Warfare 2, Assassins Creed III, and The Bible with Zimmer and Lisa Gerrard), the music itself has been orchestrated perfectly to push the emotions the characters are feeling and of course match the high quality sound effects used in the game. 

  It's hard to truly sit down and review this game as it is so much like a movie gamer's will find themselves checking their clocks more often than not thanks to the very well written script, the amazingly orchestrated score, as well as the profound performances by each of the respected actors, actresses, and of course motion capture actors in the studio. Of course the team behind the game themselves can not be left out of saying a job well done and we hopefully can expect more from this title. It truly looks as if a series could ride forth from this title. For those of you wanting a very well written story, casting for characters, beautiful graphics, and a theater like experience, you will not be disappointed with the latest project to come out of Quantic Dream. Well done guys, well done. This could truly be the game that shows that Hollywood style performances and gaming can share a medium and truly create something profoundly charming, emotionally engaging, and heart throbbing life-like.

Graphics: It is hard not to say this games graphics stand out, because they do. With top-notch motion capture, acting, and location design, the artists behind this game give us what identifies itself as the most realistic game of this generation thanks to the technology powering it.

Sound: When it comes to music, sound effects, voice casting, and of course voice effects, I was not surprised by this title being as close to real as it could be. The only let down was the inability to set it to surround sound so I could experience it from each direction around me, but thanks to the compatibility to the Sony Pulse Elites; I was not disappointed with this cinematic experience.

Controls: Like any interactive movie as some would call it, the controls did take a bit of adjusting to, and that's simply because of how it is set up. The game is set up so that players will learn the simple queues needed for controlling both Jodie and Aiden.

Official Twitter: @Beyond2SoulsPS3

Official Website: Beyond: Two Souls

Saturday, October 12, 2013

Splinter Cell Blacklist Review


Splinter Cell Blacklist - Sam Fisher Gone Dark

Originally Published and Copyrighted by Blast Away the Game Review on 10/12/2013
Review by Dustin Murphy



Pros:

  • Great use of shadow, lighting, and mechanics.
  • Stealth missions give a true experience of what operatives like Sam Fisher must go through to remain unnoticed.
  • New silenced weapons make an interesting use for multiple play types; Panther, Assault, and Stealth.
  • Weapon customization adds for an interesting experience for those wanting to play different play types, which is highly welcomed, and of course new to the series.
  • The new voice actor for Sam Fisher nails the role, but also makes us feel he was there the entire time!
  • 4th Echelon and Spies vs Mercs give the title plenty of replay value.
  • Graphics provide a next-gen experience on current consoles.
  • Multiple load outs lay for multiple uniform type uses, which is highly welcomed.

Cons:

  • 2.7gb install, takes around 30 minutes to finish, and crawls to a finish when wanting to play the title. IS mandatory for the true experience.
  • Gone in the Dark missions have seemingly very little to do with the game, but give an interesting search and find situation, this also provides a semi-interesting back-story.
  • Difficulty at times no matter what difficulty can grow exceedingly frustrating as well as annoying.
  • Video clips at times get choppy and take away from the beautiful animations as well a great story.
  • Controls at times get frustrating when attempting to switch equipment mid combat in multiplayer. Needs work, but overall a heavy replacement from past installments.
  • Load times for upgrading the Paladin can be at times painful to barrel through.
  • Spies vs Mercs is hard to get into at first (as in it will be almost a deal breaker if you don't push through it), but once equipment is unlocked, classes are changed up based on play style, the game provides an interesting take on competitive multiplayer.
  • 4E (4th Echelon) missions can be exceedingly hard depending on the co-op partner and approaches to each of the missions.

Overall Rating: 7.5 out of 10.

Final Opinion: When it comes to Tom Clancy's Splinter Cell, I'm no stranger to the interesting take on Stealth and Espionage, instead I'm leaned into the favoritism of the series, but still find a few drawbacks that would force me to replay Conviction and the co-op over touching the multiplayer on this game again. However, the 4E missions do help unlock gear and equipment for multiplayer, which in turn gives an awesome set up that could make you possibly unstoppable. For Splinter Cell this is an entry that could change the face of Splinter Cell forever, for the better, and that's saying a lot. For those of you familiar with this series, this is a must, and we hope you enjoy it as much as I did. 



  When it comes to Splinter Cell titles, I can say I'm a veteran to the series, a fan that knows the series almost inside out with a few hiccups, I've not read the books as of late. When it comes down to it though, the books are more of side stories that will help understand the back stories, this isn't so. When it comes to Splinter Cell Blacklist, the adventure was more than interesting to begin with, from the opening of seeing Sam Fisher and his team being activated by the president, only to see Sam and his response to the changes that are occurring as the unknown enemies begin their reign of terror. As the game-play went through, I was able to adjust to the awkward controls that changed heavily from Conviction to Blacklist. First of all lets start there. For players unfamiliar with the games schemes, LR or L1 can be held down in order to select weapons, devices, and of course change the type of items to be used. For those familiar with basic third person shooters and first person shooters will find themselves using the basic scheme, which is very fitting, once attuned to it. Players will find themselves however trying to use A to try and hit cover so they can hold onto it, while others will adjust quickly to using a to run, jump or crawl into walls, bridges, etc. Others will find themselves having to learn a control scheme they aren't used to, whilst some will very quickly adapt to hitting the "B" on XBox 360 or PS3 users will find themselves adjusting to clicking "O". The basic jist of it is, these controls no matter what will take time, and for some this could be an issue, trust me on this.

  When it comes to story, everyone that knows Tom Clancy is not going to be let down, the story behind Splinter Cell Blacklist will of course once more set players into a world unlike any other, fighting against a terror threat unlike any other. The problem is not in the main story, instead I found myself growing frustrated with how the side missions actually tie into your progress of story. For example, when I decided to use SMI to explore the mission options I was given the chance to actually directly load into the mission with a briefing, where as if players are wanting a bit of story to it, they will need to hunt down interactive personnel on the Paladin and talk with each of the ships "residents" for a full scoop of the story behind the missions. For full stealth missions, players will need to speak to Grim, she'll handle these. For the all out hunt and kill, Briggs is your man, these missions can rise in difficulty unexpectedly. For the rest you will speak with Charlie and Cobin, each of them will provide mission details, and even a bit of insight to the story. Since I want to leave this spoiler free, lets just say these are recommended, preferably solo as most co-op partners do not communicate based on my experience - this provided a troublesome experience.




  When it comes to multiplayer, Spys vs Mercs was very well known and still is, however with only 3v3 I felt a bit disappointed by as the game felt as if the team sizes could have been increased, but in ways it was fitting. When it comes to this players will be somewhat acquainted to the first person aspect of a Mercs trooper, which evolves around first person, listening and looking for enemies, while also protecting three points that the spies are looking to assault. These points are intel, ones that can not be replenished once taken, but if the hack is stopped can cause the enemy team to have to start over, only IF the mercenary team stops the progress. This can be hard as some of the spy players will use an active camouflage type ability, which will make them extremely hard to see, and extremely deadly if being hunted. Caution is suggested when playing the multiplayer, even though time is of the essence, it's something that should be considered for both teams. If you intend on playing the multiplayer, note that players that have unlocked more gear, will have a step up on you, and will use this to their advantage. However, it is still fun and should be taken as a good break from the campaign. After receiving tokens, players should note they can customize a class for Merc or Spy. Choose carefully as these have to be unlocked one at a time per faction.

  With this review I hate saying it is limited as much of it would be filled with spoilers, but I'd like to touch up on a few things. When it comes to the game I did encounter a few bugs I found frustrating, causing me at times to stand up, walk off, and move on. One was simple. Enemy detection can be troublesome as enemies will gain the same equipment our hero Sam Fisher can, from infra-red goggles, to jam equipment via drones (no you can't get these), but also lets not forget to mention that enemies can also be just as deceiving as you. From heavies, to dogs, to cameras, enemies are out to kill you and find you in any way possible. This also leads to those of you who like to collect items. Those pesky dead drops can be found easily with upgrades to your Paladin base, as can Laptops. Each hold extra money, extra story, and of course rewards based on your discoveries. These items can be found in both story and 4E mission for all the four mission givers mentioned earlier. So be careful, stay stealthy, and do not be scared to use your small sticky cameras, sleeping gas, or your stun darts from your tri-rotor. All these will keep you safe, alive, and of course well. These pieces of intel are rare, so are HVT's (high value targts) that offer the same rewards, and information in different forms. Some of these can also help with understanding the story about the mysterious "Blacklist". 



  When it comes to Splinter Cell fans, this game is a must. It offers plenty of intel, an in-depth story, and also a very cinematic setting that will make players feel as if they are playing a game, watching a high budget movie, while also reading a Tom Clancy Novel. For those simply wanting a new game, this one is easy to pick up, move on with, and will not spoil past titles, but will lead to questioning some of the back-story from past entries. This is a must own for any Tom Clancy or Splinter Cell fan. Sadly this will be the final one written by the now deceased Tom Clancy, who passed away at the age of 66. Our thoughts and prayers with his family and friends.

Graphics: Normally with Splinter Cell titles, I've never cared about graphics, they are something that simply doesn't matter when it comes to Tom Clancy stories. Much like Splinter Cell Conviction, Blacklist offers a beautiful display of graphics, animations, and of course cut scenes. From this game I can truly say, anyone wanting to mess with lighting, shadow effects, they must get their hands on this game and take a peak at what was done right in this game.

Sound: Amazingly realistic, the game sets you down, throws you into a cinema like experience thanks to the HD sound files in the games installs. Even the voice acting is superb, making players feel as if their surround sound is truly worth the money, for those who do not have one, the surround sound settings can be edited in the sound menu. We suggest though playing the game with a set of gaming headphones and this is because of the amazingly orchestrated soundtrack, well crafted gunshots, explosions, and of course chatter players can hear rather well without having to worry about waking up neighbors.

Controls: Unfortunately these were hard to learn, leaving a bit of frustration even when over half way through my play through of this title. I hope they eventually tie wall covering into the "A" or "X" buttons (XBox/PS3) so that players aren't running across cover and dying.

Official Facebook Page: Splinter Cell on Facebook

Official Website: Splinter Cell: Blacklist

Official Twitter: @Ubisoft

Thursday, October 10, 2013

Ascend: Hand of Kul Breaks 1 Million Player Base

Ascend: Hand of Kul - 1 Million Players in Second Week!
Originally Published and Copyrighted by Blast Away the Game Review on 10/10/2013
Written by Dustin Murphy



Ascend: Hand of Kul is a free-to-play third-person action RPG for Xbox Live®

Signal Studios, based out of Kirkland Washington, is known for their first big hit Toy Soldiers:, is excited to announce to the public, that just two weeks in, Ascend: Hand of Kul has already been played by over one million gamer's on XBox Live Arcade, and has broken records in its growing reach.

In the two weeks since it's release, you the gamer's at a total group of 1,078,828 gamer's, have massacred 830,343,129 enemies, during a time span of 208,388,576 minutes of total gameplay. Have you all not decided to spare SOME mercy? Of course not, keep up the hard work, and continue to make Signal Studios proud!

"We are overwhelmed and grateful for the response Ascend has received from the community, and ecstatic to say that with such a strong start, this is just the beginning for the game" says Brett Gow, Executive Producer at Signal Studios."The team is looking forward to working with the community and continuing its support of the unique Ascend gameplay experience". 

Signal Studios is actively working on new and exciting content to release to players over the next several months including new modes, quests, bi-weekly events, and equipment. Eventually, the plan is to add PVP and co-operative play as well.

Signal all we can say is, can we get a little bit of it on PSN? Please? We know that was a long shot, but hey, we can beg - right?

About Signal Studios:
Signal Studios is an independent video game development company formed in early 2008. Based in the Seattle, WA greater metropolitan area, Signal Studios is the developer behind the hit original franchise, Toy Soldiers. The company is currently developing multiple new IPs across current and next generation platforms. Additional information about Signal can be obtained through the Signal Studios website at www.signalstudios.net

Ascend:
WWW: http://ascendgame.com
Facebook: https://www.facebook.com/AscendTheGame
Twitter: @AscendGame

Signal Studios:
Facebook: http://www.facebook.com/SignalStudios
Twitter: @Signal_Studios

Tuesday, October 8, 2013

Dishonored Game of the Year Out Now


Dishonored Game of the Year Out Now
Originally Published and Copyrighted by Blast Away the Game Review on 10/8/2013

Written by Dustin Murphy





 Earlier today Bethesda/Zenimax released the release of Dishonored: Game of the Year Edition is now available across all of North American retailer shelves. The price? A cheap 39.99 USD for XBox 360, PS3, and PC, and will be available to Europe this Friday, October 11th.

 Dishonored was developed by Arkane Studios, Dishonored: Game of the Year Edition is a re-release of the main title that has achieved more than 100 Game of the Year Awards - this collection also includes all release DLC, making this a true to the core complete edition, and will not disappoint. With the release DLC that is included, Dunwall City Trials, The Knife of Dunwall, and the Brigmore Witches as well as Void Walker's Arsenal, players will truly test their skills as arcane assassins seeking vengeance as Corvo, and hunting for redemption as the Master Assassin Daud.

 Dishonored: Game of the Year Edition is rated M for mature by the ESRB. For more information on Dishonored: Game of the Year Edition, please visit: dishonored.com.

 For our review of the base game, check out the gallery, and view the Dishonored image and see our take on it.

Saturday, October 5, 2013

Capcom Broke - 152 Million USD in Bank


Capcom Broke?!
Originally Published and Copyrighted by Blast Away the Game Review on 10/5/2013

Written by Dustin Murphy



Not long ago I received a phone call from fellow founder, Jesse Olvera, and it was disturbing, he said Capcom was broke. At first I was somewhat in shock over what he said, trying to shake it off, I turned to the internet and researched. What I found was more-or-less confirming the news he said, that alone was not comforting, instead it was downright disturbing. Taking my time to gather my thoughts it came down to what I figured would be how they could save themselves, especially with a confirmed 152 million USD in bank, which is not a lot when going into a new generation of consoles. Instead what we are finding is they may not make it, especially with sales expectations for titles such as Resident Evil 5, Resident Evil 6, and DMC Devil May Cry never met expectations. Instead each of the titles undershot the expectations Capcom set for them. This was bad, and fans have tried to say how they could help themselves, which is just what Capcom needs now.

A few years ago I would have cried out in distaste at some of Capcom and how they approach their on-disc based DLC, it's in truth not appreciative and shuns gamer's such as myself. When coming down to it, I want to walk away from their titles, and of course never look back upon them again. This changed with Lost Planet 3, DMC Devil May Cry, and of course Dragons Dogma. All three games had compelling stories, mechanics, and of course gave us a new look at action adventure titles. Something that this generation has begun to run short of seemingly. Though this is not what that is necessarily about, instead I want to point at what Capcom could do in order to save themselves, and I hope if they are reading this they listen to the fans and writers alike.

When it comes to portable gaming and I think of Capcom I think of one thing only most of the time, and what is that you might ask, well it's simple - Monster Hunter. The series under the name of Monster Hunter has given gamer's a die hard grinding experience some can say titles such as Soul Sacrifice, Ragnarok Odyssey and a few others could be sort of like this, well I would say you are right. When it comes down to Monster Hunter though, there is a following most games have, and that is what could be their saving grace if they didn't shun PS3, XBox 360, and the PS Vita from this. It sounds arrogant to see this, but it something I would suggest they do, something they should do with the gaming community spanning multiple consoles. This no matter what way Capcom cuts it would be profit, which is what they need right now. What else could they do to fix this? Well this one is easy - give us what we want, not what they think we want, this is what is slowly breaking their bank.

That's not the only issue, something Capcom also needs to do is take gamer input and think about it, such as a new Onimusha, or even Onimusha HD Collection. Why would this get mentioned? Because it was a huge series for its time, and it's something we need to see happen, especially if they plan on being around in the next few years. The other biggest thing they could do is actually allow the community to help out, to give them feedback, and of course suggest things to see in future implementations. With that aside it may not be a bad time for them to reboot titles such as Resident Evil. When all said and done, the reboot of DMC Devil May Cry was not all that bad, but of course Resident Evil is dying, slowly. With the series dwindling in sales and barely making sales goals, it will not be surprising if we do not see them around in two or maybe three more years. With all this we can only hope that Capcom takes a few steps to assure their survival, Street Fighter and Monster Hunter can only go so far before doors are shut, lights are flipped off, leading up to the unfortunate shut down of a game company that has left a large mark in the gaming industry.

Personally it would be nice to see Capcom remaster titles such as Super Ghost 'n Goblins, Demon's Crest, and of course the legendary Blue Bomber - Mega Man. We can also only wonder and speculate what Deep Down has in-store for Capcom and if it will truly be enough to save them. Hopefully we don't see another THQ-esque liquidation happen with Capcom. We'll report more as the information becomes available, but with next generation only a little over a month out, this could get nasty.

What games would you like to see come back? What do you readers think Capcom could do to come back or do you think it's to late? Let us know in the comments and we'll make the best one a quote of the day regarding this situation on our page!


Authors Note: Please note that these comments will appear both here and on the Facebook page for Blast Away the Game Review. With these comments of Capcom being broke, we will need to write down and see all their personal news. Please note; Capcom has yet to comment to anyone on this state, and this will be something interesting if they do, and we will report it once it happens.